3rd Person POV
"3rd Person POV" by MangoDango
Experience your avatar from a brand-new perspective!
This avatar asset allows desktop users to view themselves in a third-person camera mode — perfect for exploring, recording, or enjoying MMD worlds.
⚠️ Note: This is an avatar asset, not a world asset.
🔹 Features
• Third-person POV that follows the head movement of your avatar
• Full 360-degree manual rotation around Y-axis
• Zoom in and out
• Fixed horizon with no Z-axis tilt
• X-axis (nodding) rotation toggle
• Enhances immersion in MMD or dance-focused worlds
• Easy drag-and-drop setup using Modular Avatar
• Automatically detects AFK and Emote states to lock camera rotation in place
📦 What's Included
MangoDango 3rd Person POV/3rd_Person_POV_v1.02.unitypackage
MangoDango 3rd Person POV/readme.txt
🔧 Installation Guide
Make sure Modular Avatar is installed in your project:
https://modular-avatar.nadena.dev/
Just drag and drop the “3rd Person POV.prefab” into the root of your avatar—no extra setup needed!
🕹️ How to Use
• Toggle – Turn 3rd Person POV on or off
• Rotation – Rotate the camera around your avatar (Y-axis)
• Zoom – Adjust the camera distance
• Release Axis – Lock the X-axis rotation to prevent nodding
• Reset – Reset all camera settings to default
📜 Terms of Use
Please refer to the VN3 License for detailed usage terms:
https://drive.google.com/drive/folders/1uieVTAyUAg4v0EhQDLE0hcbFd7qVJ55w?usp=sharing
⚠️ Disclaimer
Tested with:
• VRChat SDK: 3.8.0
• Unity: 2022.3.22f1
• Modular Avatar: 1.12.5
Other versions may work, but compatibility is not guaranteed.
📌 Changelog
2025/5/7
• Version 1.00 released
2025/5/20
• Version 1.01 released with menu text and icon adjustments
• Included readme file
• Fixed installation guide text file
• Added subtitles and background music to the installation video
• Updated item description
• Included shortcut link to Booth product page
2025/5/24
• Version 1.02 released
• Added Head Proxy – setup is now as simple as drag-and-drop
• Removed installation guide video and text file
• Animation paths rewritten to be relative to the prefab, allowing greater flexibility
• POV no longer rotates during AFK or Emote states, including GoGo Loco emotes
• Minor updates to menu icons and text labels
• Added compatibility foundation for an upcoming future project
2025/5/27
• Version 1.03 released
• Minor icon updates in the menu
• Renamed a parameter in the FX layer for clarity
2025/5/29
• Version 1.04 Released
• Bug Fix: Resolved an issue where freezing the X-axis caused conflicts with AFK and emote animations. The transition logic between animation states has been rewritten.
Feel free to DM for any questions or support inquiries.